When I think of craftsmanship, I always think of Harold Baker.
He used to work in the gear pot assembly area in Joy
Manufacturing's huge mining machinery plant in Franklin,
Pennsylvania. His work was systematic, meticulous, quick and
actually beautiful to watch. Joy machines are complex monsters,
and their gears have to stand up to all sorts of abuse. Harold
was just one of many contributors to the whole assembly process,
but he made sure that the gear pots that left his area were
perfect. He combined technical proficiency, hard work, and
artistry.
If you look way back in human history, you see small groups of
people living in simple societies. There was probably some
specialization almost from the start: women took care of children
and cooked, while men hunted. Some people would have particular
talents for tool-making, or for medicine, or for leadership, and
would become craftsmen in those roles.
For a couple of million years, there wasn't much
specialization beyond that. Then something happened, and there
was an agricultural revolution which meant that a smaller (though
still substantial) fraction of people could provide enough food
to feed all the people. Towns grew up, and chiefs became kings,
and, though many new crafts were now developing, each was growing
narrower. Quite suddenly, really, society was getting very
complex. Then, only a few thousand years later, the so-called
industrial revolution followed, and complexity took another leap
upward.
Nowadays, the solo craftsman is a rarity. Instead, we have
organizations with thousands of employees, mass production,
assembly lines, robot welders, and so on. There has been a
tremendous rise in productivity, but there is a dark side.
Whenever you add a person to a process, you get two potentials:
1) they provide a spark, a key element that raises group
productivity, and 2) they increase the likelihood of a "failure
to communicate." Too often, the latter is the bigger effect, and
we get whopping organizational or social costs. In fact, Dr.
Brian Joiner, one of management's leading lights, suggests that
up to half of all work is wasted effort.
How do we get a whole bunch of people to act as if they were
one big smart craftsman - a meta-craftsman? How do we coordinate
things so that we get the creative sparks, but not the
breakdowns? That is the challenge for management today. There are
a lot of ideas kicking around - in the next edition of this
series we will try to make sense of some of them.
Principles of Metacraftsmanship
In some ways, the 20th century could be called the
Age of Management. It started with Frederick Taylor's scientific
management, and is ending with The Witch Doctors. There's
been an explosion of publishing, training and consulting, and it
shows no signs of abating. Why?
There is a demand for the stuff. Why?
People who are managing organizations are struggling. Why?
Because making a whole bunch of people, even well-adjusted
people with noble motives, work as one is not trivial.
The various ideas for improving management, although they
sometimes compete for acceptance, are not as disparate as they
seem. If you boil them down, you can derive a set of fundamental
principles for good work, rather like the famous "14 Points" of
the late W. Edwards Deming. These principles, taken as a whole
and put to work, produce what we call "metacraftsmanship."
The most basic set of these principles, eight in all, are
briefly described in what follows.
Our ultimate ends must be to produce goods and services that
serve the long-term needs of society.
It is possible to make money and keep economies going by
producing things that add no real value and reinforce human
frailties. In the big picture, these are not quality products no
matter how well they work. Instead, we need to appreciate and
strive to fulfill the long-term needs of human society.
Significantly, stewardship of resources, both natural and human,
is a concept of growing importance in management today.
We must focus on producing goods and services which are
useful and delightful to our customers.
Henry Ford once wrote, "Success is based solely upon an
ability to serve [the] customer to his liking." In order to
foster this ability, we must spend as much time considering what
we do, who we do it for, and why we do it as we spend fixing how
it is done. What's more, we must both anticipate unexpressed
customer needs and respond to expressed ones.
We must focus on specific ends that fit present and planned
capabilities and align all work with those ends.
Constancy of purpose ultimately depends on shared values and
goals within an organization, but sheer size can make this
difficult to achieve. Metacraftsmanship adopts methods to help
re-link the pieces of an organization. For example, the Japanese
use a planning system called "catch-ball," where ideas are tossed
back and forth between groups until a workable consensus is
reached. Organizations are also removing layers, creating
self-directed work teams, and improving two-way
communication.
We have to create and support those things that motivate
people to do good work and remove things that discourage
them.
Metacraftsmanship pulls together many ideas about human
motivation. For example, Frederick Herzberg believed human needs
exist on two planes. "Animal" needs - survival, safety - are on
the plane of avoiding pain or unhappiness. "Human" needs of
personal growth and fulfillment exist on the plane of creating
happiness and satisfaction. Meeting animal needs through
appropriate working conditions and job security avoids
dissatisfaction, but happiness and motivation are derived only
through achievement, recognition, learning, and creativity.
We produce goods and services through processes in which work
is done to add value.
Metacraftsmanship recognizes that systems and processes, not
individual workers, are responsible for the vast bulk of problems
with work and quality. Through the use of systems thinking
methods and an explicit focus on processes, organizations can
improve quality and productivity. Essentially , metacraftsmanship
resuscitates the idea that the accomplishment of quality work
relies on an appreciation for and understanding of the whole
process and its context."
Knowledge about a process is diffused among the people who
are part of it. These people can work together to gain the
perspective needed to improve the process.
When you zoom in to get a close-up view of something, you
trade off context for detail. In the world of work, we have been
gradually zooming in for many decades, with each worker seeing
more detail, gaining more specialized expertise, but losing
perspective. With metacraftsmanship, we purposefully regain
perspective by working in teams and studying systems, without
sacrificing detail. Just like the craftsman of old, the team can
master all aspects of the process and produce quality work.
We can continually improve work processes to provide better
quality and reduce costs.
Metacraftsmanship is applied through the use of tools. These
tools are built around the scientific method, articulated
centuries ago by Francis Bacon, and the basis for Dr. Deming's
well-known Plan-Do-Check-Act cycle, in which ideas and
experiments uncover reality.
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Plan: Recognize and analyze the problem. Formulate possible
solutions.
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Do: Test the most likely or effective solution.
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Check: Audit results for real improvements.
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Act: Replace the old process with the successful
solution.
The cycle is then repeated, striving for new levels of quality
and customer satisfaction.
The tools and the PDCA cycle allow for both creative and
analytic thinking. Creative or divergent thinking encourages many
ideas and new possibilities, to break through paradigms and see
beyond the current way of doing things. But creativity must be
tempered by analysis or convergent thinking that brings ideas
back together in a usable form.
Experts and corporations have added custom approaches to
problem-solving onto the PDCA cycle. Some models highlight
customer research or searching for opportunities or monitoring.
Regardless, the PDCA cycle usually remains at the heart of these
models, in spirit if not in name.
Making these principles the foundation of an organization
requires strong visionary leadership.
Creating both the systems and culture for metacraftsmanship
requires strong influence and support from the very top of any
organization. The leadership necessary for success cannot be
delegated or ignored. Inspiring others, listening, challenging
fears, participating in the action - all are required of the CEO
in the move to metacraftsmanship. The leader will fight apathy,
skepticism, and resistance to change. To win, he or she must lead
by doing the work of improvement - both personal and systemic -
with everyone else.
In Conclusion...
The goal of metacraftsmanship is, in its widest sense, to
maximize the returns from human endeavor. The principles of
metacraftsmanship can improve an organization in any industry by
raising the quality of its output, making processes that produce
its output more effective, and striving to satisfy customers.
Essentially, metacraftsmanship can help reduce the costs of
specialization by stepping back, considering the facts, and
finding better ways of doing things that include only value-added
activities.
PathMaker is designed to support the practice of
metacraftsmanship in all its forms. We hope that it serves you
well.